**Problem:**

Please find the problem here.

**Solution:**

I was originally confused with the input that the satellite channel are fixed at certain outposts, turn out they are not, we can freely allocate where they goes. With that, the satellite channel allow us to split the graph into several connected components and we will be finding a minimum spanning forest.

The problem is about minimizing the maximal distance between all directly connected pairs, this is similar to minimum bottleneck spanning tree (in this case, forest). But we know a minimum spanning tree is a minimum bottleneck spanning tree, so it suffice to just find the minimum spanning forest and report the longest edge.

The fact that a minimum spanning tree is also a minimum bottleneck spanning tree can be proved as follow:

Suppose the contrary hold that a MST is not a BNST, The maximum weighted edge e in a MST T will be larger than the bottleneck weight. Suppose we add e to a BNST T', it will form a cycle in T', but e must be the maximum weighted edge in that cycle because all edges in T' are at most bottleneck weight. But that's a contradiction! An edge that is maximum in some cycle cannot be in the MST!

**Code:**

#include "stdafx.h" // http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=1310 #include "UVa10369.h" #include <iostream> #include <vector> #include <map> #include <queue> #include <cmath> #include <iomanip> using namespace std; int UVa10369_find(int item, vector<int>& sets) { if (sets[item] < 0) { return item; } else { return sets[item] = UVa10369_find(sets[item], sets); } } bool UVa10369_union(int item1, int item2, vector<int>& sets) { int set1 = UVa10369_find(item1, sets); int set2 = UVa10369_find(item2, sets); if (set1 != set2) { // Union if (sets[set1] < sets[set2]) // set1 is larger { sets[set1] = sets[set1] + sets[set2]; // size increased sets[set2] = set1; // union } else { sets[set2] = sets[set1] + sets[set2]; // size increased sets[set1] = set2; // union } return true; } else { return false; } } class UVa10369_Edge { public: UVa10369_Edge(int _src, int _dst, double _weight) : src(_src), dst(_dst), weight(_weight) {} int src; int dst; double weight; }; class UVa10369_Edge_Less { public: bool operator()(UVa10369_Edge edge1, UVa10369_Edge edge2) { return edge1.weight > edge2.weight; } }; int UVa10369() { int number_of_test_cases; cin >> number_of_test_cases; for (int test_case = 1; test_case <= number_of_test_cases; test_case++) { // Step 1: Read inputs int number_of_satellite_channels; cin >> number_of_satellite_channels; int number_of_outposts; cin >> number_of_outposts; vector<pair<int, int> > outposts; for (int p = 0; p < number_of_outposts; p++) { int x; int y; cin >> x; cin >> y; outposts.push_back(pair<int, int>(x, y)); } // Step 2: Just in case if (number_of_satellite_channels == number_of_outposts) { cout << 0 << endl; continue; } // Step 3.1: Kruskal's: Push all edges to priority queue priority_queue<UVa10369_Edge, vector<UVa10369_Edge>, UVa10369_Edge_Less> edges; for (int src = 0; src < number_of_outposts; src++) { for (int dst = src + 1; dst < number_of_outposts; dst++) { double src_x = outposts[src].first; double src_y = outposts[src].second; double dst_x = outposts[dst].first; double dst_y = outposts[dst].second; double diff_x = src_x - dst_x; double diff_y = src_y - dst_y; double dist = sqrt(diff_x * diff_x + diff_y * diff_y); edges.push(UVa10369_Edge(src, dst, dist)); } } // Step 3.2: Kruskal's 2: Setup disjoint set union find vector<int> disjoint_sets; disjoint_sets.resize(number_of_outposts); for (int p = 0; p < number_of_outposts; p++) { disjoint_sets[p] = -1; } // Step 3.3: Kruskal's: For each edge, if not create cycle, add // stop when we reach the right number of connected components int num_edge_added = 0; double max_edge_weight = -1; while (num_edge_added != number_of_outposts - number_of_satellite_channels) { UVa10369_Edge edge = edges.top(); edges.pop(); if (UVa10369_union(edge.src, edge.dst, disjoint_sets)) { max_edge_weight = max(max_edge_weight, edge.weight); num_edge_added++; } } cout << setprecision(2) << fixed << max_edge_weight << endl; } return 0; }

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